
Nearly everything is a silhouette, making the level even harder. Black bars blocking your view periodically is the theme here. Each time the players spawn, a slightly different effect is applied. This is the only level with visual effects. However, the main gimmick consists of the lethal shards of ice that fall randomly from an ice bridge in the foreground. There is a lethal plane of water and a ship (made partially of ice) that acts as a platform, moving back and forth along the level. The start is on the left at the top of a huge iceberg, with a small ledge below it, while the goal is situated on an (enterable) igloo on the far-right. A majority of the map has no floor, and leads into an abyss. There are seven blocks with honey on them (not including the goal's block, which also has honey on it) moving counter-clockwise along a square rail spanning a majority of the map. This level starts on a ledge in the bottom left corner, with the goal located atop a horizontally-moving block at the top of the level. There is a bigger platform right under the windmill from where the goal can be reached when it is on the lower part of its rotation. Players can fall to their death everywhere else, even inside of the silo which you can jump inside and wall jump inside too. The start is on the bottom between a big tank and a partially broken silo on a very small platform. In this level, the goal is at the top and rotates around a big windmill. The grass which covers the top of the cliff makes it difficult to see any ice which is placed in it.

The water flowing down and cave at the start is only a visual effect / decoration and does not interact with any objects or characters. This means that it is required to build a way to the right and then up in order to reach it. The players start beneath it at a small ledge on the left while the goal is on the left side on top of the cliff in a dead tree.

On the right side there is a lethal pool of quicksand as well as a sphinx that moves up and down and is capable of crushing players. The pyramid which has 4 entrances and two dead ends inside of it is located in the middle of the level. The left side of this level, where the players start, features a small obelisk in the foreground which objects can be hidden behind. There are a couple of deadly vines to the right, but there is a safe wooden platform between them. Once activated, it will slowly go down, stop for a moment and go back up similar to an elevator. On both the top and bottom levels of the mansion there is a big red button that triggers the elevator which is located at the top by default. There is also a big piece of sharp glass on the left that can kill players. There is stable ground on the left side and a bush of lethal thorns on the right. Multiple platforms which represent a broken down house can be found on this level. The second one is wider than the first and has and an arrow pointing up. This is the second level that is unlocked from the beginning and it consists of two skyscrapers with a large gap between them players have to build over. It also has a green tractor to the right of the barn.

The ground is covered in tall grass which players can hide coins, traps or teleporters in. The level features a barn on the left side that players can enter, a lethal thresher roughly in the middle and a silo on the right. It is available from the start and is one of the few that do not have a deadly abyss.
